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 creative audio software developer

I'm a Berlin-based software engineer and music technologist. I've been developing music software since 2003. I've worked in academia and industry and I've collaborated with many well-known brands and sound artists.

Oliver Larkin
olilarkin@portfolio:~/work$ ls -la

/work

Where I've worked, past and present.

Ableton logo
Abletonindustry
software engineer · C++ · ML inference
Since joining Ableton in 2021, I've worked on sound similarity, auto-tagging, and stem-separation features for Live 12, amongst other things.
2021→present
University of York logo
University of Yorkacademia
research support programmer · music research centre
Research Support Programmer at the Music Research Centre, where I also taught on the MA Music Technology course.
2009→2016
University of Leeds logo
University of Leedsacademia
research assistant · i-Maestro
Research Assistant on the i-Maestro project, a European research project with nine partner institutions.
2006→2009

/commercial

Independently published plug-ins and apps.

VirtualCZ icon
VirtualCZplugin
phase-distortion synth · VST3 · AU · AAX · CLAP · mac/win
Faithful emulation of Casio's CZ-series phase-distortion synths, with built-in SysEx editor for the original hardware.
2013→present
Endless Series icon
Endless Seriesplugin
shepard-tone fx suite · VST · AU · AAX
A unique multi-effects plugin built around the Shepard auditory illusion — tones that appear to rise (or fall) forever.
v3
Periphony icon
Periphonyapp
spatial audio player · visionOS · iPadOS · macOS
Player for Ambisonic & multichannel spatial-audio files — built for iOS, visionOS, and iPadOS.
v1 coming soon

/collaborations

Engine & DSP work for established audio companies.

CZ-V icon
CZ-Varturia
phase-distortion synth · part of the V Collection
I developed most of the DSP engine for CZ-V, Arturia's emulation of Casio's CZ-series phase-distortion synths — part of the acclaimed V Collection and available on the AstroLab hardware synths.
2019

/open-source

Frameworks, standards, and reference material I maintain or co-author.

iPlug2 icon
iPlug2framework
C++ · VST3 · AUv2/3 · AAX · CLAP · WAM · macOS · Windows · iOS · visionOS
Cross-platform C++ framework for audio plug-ins. Write once, target every major format and the web. Used by hundreds of independent devs and audio companies since 2008.
2018→present
SpatialAudioKit icon
SpatialAudioKitframework
Swift · iOS · visionOS · macOS
Swift framework for ambisonic & object-based spatial-audio rendering on Apple platforms. The engine that powers Periphony.
Web Audio Modules icon
Web Audio Modulesstandard
JavaScript · WebAssembly · cross-DAW web format
Community-driven standard for high-performance audio plug-ins in the browser. Co-authored the original WAM v1 (in 2015), with reference implementations and host integrations.
pMix icon
pMixapp
preset interpolator · node graph · plugin host
A preset interpolator built around a node graph — connect audio plug-ins and morph between snapshots of their parameters by moving through a 2-D space.
2008→present
GitHub Octocat
awesome-musicdsplist
curated · music-DSP & audio programming
Hand-picked list of music-DSP and audio-programming resources: papers, libraries, blog posts, books.
★ 2.4k

/awards

Recognition & grants for open-source and audio work.

Google Chrome logo
Google Awardgrant
$25,000 · web audio
Received a $25,000 award from Google in support of my open-source web-audio work.
$25k
FAUST logo
FAUST Awardaward
2018 · for iPlug2
Winner of the FAUST Open-Source Software Award in 2018 for iPlug2.
2018

/sound-art / music

Installations, collaborations, music. Selected work.

The Logos icon
[ The Logos / FRBSynth ]installation
[ Oulu / 2026 ] · [ Andrew Melchior ]
I worked with Andrew on his sound art installation "The Logos" for the Oulu Capital of Culture 2026. I developed a VST plugin for sonifying FRBs and software to run the 4.4.4. surround installation, installed in Oulu Cathedral for a year.
TBA21 logo
[ The Morning Line / TBA21 ]installation
[ Various European Cities ] · [ 2009→2014 ]
With the team from the MRC at the University of York, I wrote the software for a sonic pavilion that toured several European cities, and I worked with many of the world's top Sound Artists to realise their works.
Numinous 3D cover
Numinous 3Dwebxr
Pogo & Sonic Species · spatial audio · webxr
A WebXR experience with a high-order ambisonic → binaural remix of a Beatport top-10 trance track.
olilarkin@portfolio:~$ cat contact.txt